Through hands-on activities and extended case studies, this intensive January session course explores the principles underlying the design of technologies for supporting critical and creative thinking in mathematics, science, and engineering education. Special projects provide participants with opportunities to design and implement new learning experiences with computational media. Teachers in particular develop concrete starting points for integrating technology in their own classroom practice in a hands-on way. Technologies introduced include Framer, Processing, D3.js, Wolfram, Cylon.js, and a variety of physical computing toolkits.
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